![]() Basically, you bring some of the characters from the story islands back with you to the hub island, and make a new life for everyone there. There are goals, but it’s not tied to forwarding a story or anything. You have much more freedom here, and much more room. The hub island, however, is a different thing altogether. You do have some freedom to build a little on story islands, but are limited by space (the town zone) and must also fit in the required rooms per the goals. You have a very defined set of goals and must meet them to advance. The story islands play out a lot like DQB1 for those that played it. When I’m in the middle of building out a room, I don’t want to be forced into mandatory dialogues, or cut-scenes. Sometimes, it takes control too much and gets frustrating. It’s almost too much so for me, but so far, I’ve kept playing. Most people who have played a DQ game before know this, but it’s worth mentioning here. I thing I have noticed playing handheld on Switch is that it is a massive battery sink - I can only get 2 hours playtime where something like Zelda or even Diablo will get 3 or more.Ī couple of observations after playing through 3 “story” islands now, along with time spent in the hub island. The pacing is slow (which I don’t mind), and the dialogue is basic (and neverending), but hot damn, is this good. But it is definitely one of those games where you start and then you go ‘whoah’ as you realise just how vast it is. I never played DQB1 but apparently it sold like hotcakes which led to the sequel that I’m only a few hours into. Then on top of that there is a co-op multiplayer and the ability to visit other people’s worlds to check out the ridiculous buildings they have made. Then on top of that, they squeeze in a full size JRPG with levelling, characters and a story. Then on top of that it gives you RimWorld style abilities to direct your villagers to farm and cook and do jobs for you. DQB2 basically takes that premise and makes a whole game out of it, giving you a full Minecraft style game with tons of customisation options. So Dragon Quest Builders 2 might be the perfect game? The thing I always liked doing best in Minecraft was finding one of those procedurally generated towns Notch did a half-assed job of coding into the game and then spending time fixing it up to make it my own.
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